The Three-Wave Crash Into Tower Dive
This tactic revolves around manipulating the minion wave to force the enemy laner into a vulnerable position under their own tower. The key is to slow-push the first two waves, ensuring that the third wave arrives with a cannon minion and a massive stacked force. As the wave crashes into the enemy tower, the enemy laner is forced to focus on last-hitting under pressure, which locks their attention to the minions and limits their ability to react to a gank. The jungler should already be positioned in the river brush or behind the tower's back entrance, timing the approach exactly when the cannon minion absorbs the first tower shot. This creates a perfect window where the tower's targeting is distracted, and the laner is stuck in an animation-locked farming state. The laner's escape path is also narrowed because the large wave blocks the direct route back to their own side, funneling them toward the river or into the tower's blind spot. To execute this safely, the jungler must communicate the exact wave arrival time, usually around 2:50 to 3:10 for mid lane, and the laner should hold their abilities to burst the enemy after the initial crowd control lands. A successful dive here yields not only a kill but also a full three-wave recall denial, giving your laner a free reset and a permanent experience advantage.
The Mid-Jungle Synchronized Flank
This strategy relies on perfect timing between mid laner and jungler to create a pincer movement that eliminates all escape routes. The mid laner first pushes the wave slightly toward the enemy side, then fakes a recall by stepping into the fog of war near their own tower. Meanwhile, the jungler approaches from the enemy's red-side jungle, entering through the banana brush at the exact moment the mid laner reappears from the opposite direction. The enemy mid laner, seeing the jungler behind them, will instinctively walk forward toward the safety of their own tower—only to run directly into the waiting mid laner's crowd control. This tactic is especially effective against champions with mobility spells like Zed or Ahri, because their first instinct is to flash or dash toward their own side. By coordinating the flank, you force them to choose between using their escape into the ganker's gap-closer or holding it and taking the full burst damage. The critical detail is that both players must arrive within one second of each other; otherwise, the enemy can walk out of the kill zone. To practice this, set a timer on the mid laner's push, and have the jungler ping their own location twice before entering. Once the flank is executed correctly, the enemy laner will lose priority for the next two waves, allowing your mid laner to roam freely to side lanes without any pushback.
The Bait-and-Switch Counter-Gank
Instead of directly ganking a lane, you set a trap for the enemy jungler by making your laner look dangerously overextended. Your laner intentionally pushes past the river line and begins attacking the tower, feigning a lack of awareness. The enemy jungler, seeing an easy kill, commits their gap-closer and crowd control onto your laner. However, your jungler is already waiting in the unwarded bush behind your laner's original position, having tracked the enemy jungler's pathing through deep wards. As soon as the enemy jungler uses their key abilities, your jungler enters the fight with a full-combo burst from the side, catching both the enemy jungler and the laner in a narrow corridor. This tactic turns a potential gank into a double-kill counter-gank, but it requires your laner to have enough health and defensive stats to survive the initial burst—usually by taking bone plating or barrier. The psychological effect is just as important: after this counter-gank fails, the enemy jungler becomes hesitant to gank that lane ever again, granting your laner permanent priority. The best time to set this up is when the enemy jungler's position is known from a recent ward placement around scuttle crab or when they just finished a camp on the opposite side of the map. Communication is essential: the laner must clearly signal "I'm baiting" with a ping, and the jungler must hold their position until the enemy has committed at least one summoner spell or two abilities.
The Bot Lane Four-Man Siege
This tactic is designed to completely dismantle the enemy bot lane's defensive structure and secure dragon priority for your team. It involves your mid laner, jungler, and bot lane all converging simultaneously on the enemy's bot tower right after the fourth wave crashes. The key is to use a triple-wave approach: your support pushes the wave under the enemy tower, while the mid laner and jungler come from the river entrance and the tribush, blocking all escape routes toward the jungle. The enemy bot lane is forced to either contest the wave and die, or abandon the tower and lose valuable plate gold. If they choose to defend, the four of you can chain crowd control: the support initiates with a hook or stun, the jungler follows with a gap-closer, and the mid laner bursts down the ADC. The tower becomes a non-factor because you sacrifice a minion wave to tank the shots, and your four-man burst kills the enemy before the tower can deal lethal damage to the tanking minion. After securing the kill and the tower, you immediately transition to the dragon pit, which is now completely uncontested because the enemy jungler is on the opposite side of the map. This tactic works best when your mid laner has wave-clear priority and your jungler has already cleared their bot-side camps. To execute it, the support must deep ward the enemy's blue buff entrance to see any incoming rotations, and the mid laner should ping their arrival at least five seconds in advance.
Now that you've learned these four core gank patterns, the most important step is to adapt them to your team's champion composition and the enemy's ward placement. A gank tactic is only as strong as your vision control, so always combine these strategies with an Oracle Lens and coordinated sweeper usage. Practice the wave timing in custom games until you can predict exactly where the minions will be at any given minute. Once you master these patterns, you'll find that lane priority comes naturally, not because you're ganking more often, but because each gank is calculated to generate maximum pressure with minimal risk. Remember that the goal is not just a kill—it's the wave state, the recall timing, and the map control that follow. Chain these tactics together, and your enemy laners will be forced to play scared from minute one.

