EA Ends Its Long Absence From Steam

For most of the 2010s, Electronic Arts was one of the most conspicuous absentees from Steam. The publisher had once been a major presence on Valve's platform, but in 2011 it pulled many of its PC titles and directed players to Origin, its own digital storefront. That decision made EA games harder to find for Steam loyalists, and it turned every major release into a reminder that the publisher wanted its own ecosystem. In October 2019, EA announced it was coming back. The first wave included Apex Legends, The Sims 4, Battlefield V, FIFA 20, and Star Wars Jedi: Fallen Order. The return was not a quiet catalog dump; it was a strategic reset. EA also brought EA Access, later renamed EA Play, to Steam, letting subscribers access a vault of games through Valve's client. For players, the change meant no longer needing to juggle multiple launchers just to play the latest EA title. For EA, it meant access to Steam's enormous audience, its community features, and its discoverability. The absence had lasted roughly eight years, and its end was one of the clearest signs that PC gaming's launcher wars were entering a new phase. It also gave EA a chance to rebuild trust with players who had felt punished for preferring Steam. Instead of forcing them to choose between a favorite storefront and a favorite franchise, EA began offering both. The initial slate was carefully chosen: a free-to-play shooter, a life simulation giant, a military shooter, a sports juggernaut, and a single-player Star Wars adventure. That mix covered almost every major EA audience and made the homecoming feel like a long-term commitment rather than a test. When EA confirmed the move, it also made clear that Steam players would still need an EA account for online features, but the days of locking the entire catalog behind Origin were over.

Star Wars Jedi: Fallen Order Leads the Return

Star Wars Jedi: Fallen Order was the perfect ambassador for EA's return. Developed by Respawn Entertainment, the single-player action-adventure game launched on November 15, 2019, simultaneously on Origin, Steam, PlayStation 4, and Xbox One. Unlike many EA titles that had been tied to Origin, Fallen Order arrived on Steam on day one, giving PC players a choice they had not had for years. The game was a critical and commercial success, praised for its lightsaber combat, Metroidvania-inspired exploration, and story set between Revenge of the Sith and A New Hope. On Steam, it quickly became one of the top-selling releases of the season, proving that EA's audience had not disappeared; it had simply been fragmented. The success of Fallen Order also helped change EA's internal calculus. If a major single-player Star Wars game could thrive on Steam, then so could live-service titles like Apex Legends, sports games like FIFA, and simulation staples like The Sims 4. Over the following months and years, EA expanded its Steam catalog, added EA Play, and even brought newer releases to Valve's platform closer to launch. Apex Legends arrived on Steam in November 2020 and quickly became one of the most-played games on the platform, while The Sims 4 found a new audience through Steam sales and community features. Fallen Order did more than sell copies; it rebuilt a bridge between EA and a large part of the PC community. Its presence on Steam also made the game more visible during seasonal sales, where it could sit alongside other Star Wars titles and cinematic action games. For many players, buying Fallen Order on Steam was a statement: they were willing to support EA again if the publisher met them on their preferred platform. EA heard that message and continued to widen its Steam footprint.

Major Publisher Returns To Steam After Years Away
Major Publisher Returns To Steam After Years Away

Why EA Left Steam for Origin in the First Place

To understand why EA's return mattered, it helps to remember why the publisher left. In 2011, EA launched Origin as a direct competitor to Steam. At the time, digital distribution was growing rapidly, and EA wanted more control over its own games. Origin allowed the company to set prices, manage DLC and microtransactions, run its own promotions, and collect customer data without sharing a significant cut with Valve. Valve's standard 30 percent revenue share was a major factor, especially as EA's PC business grew. EA also clashed with Valve over how downloadable content and updates were handled on Steam. The publisher argued that Steam's policies limited its ability to patch games and deliver content directly. As a result, major EA titles disappeared from Steam, and PC players who preferred Valve's platform had to install Origin if they wanted to play Battlefield, Mass Effect, Dragon Age, or Need for Speed. Origin was not universally loved. It was criticized for its user interface, performance, and mandatory installation, but it gave EA a direct relationship with millions of players. Over time, however, the PC market became more crowded with launchers: Steam, Epic Games Store, GOG, Microsoft Store, Ubisoft Connect, and Battle.net. Fragmentation frustrated players, and publishers began to realize that exclusivity could limit reach more than it protected revenue. EA eventually rebranded Origin as the EA App, but its return to Steam showed that even a giant publisher could not ignore Valve's dominance forever. The calculation changed because Steam had only grown stronger, while Origin had not become the cultural default that EA might have hoped for. Returning to Steam did not mean abandoning the EA App; it meant using Steam as a storefront and discovery engine while keeping EA's account system for multiplayer, progression, and subscriptions. That hybrid model became the template for many publishers.

What the Homecoming Means for PC Players and the Industry

EA's return to Steam has practical benefits for PC players. Games bought on Steam can be launched from a single library, tracked with achievements, discussed in community hubs, and often played on Steam Deck with fewer workarounds. Steam Cloud, Remote Play Together, and controller support are available. EA Play on Steam gives subscribers another way to access older EA titles without leaving the client. For EA, the move opens the door to impulse purchases, seasonal sales, and visibility alongside thousands of other games. It also signals that the company values reach over rigid exclusivity. The industry has followed a similar path. Microsoft brought Xbox Game Studios titles to Steam, Ubisoft returned after years on Epic, and even Blizzard eventually placed Overwatch 2 and Diablo IV on Steam. The old idea that every major publisher needed its own walled garden has weakened. That does not mean launchers are dead; EA still requires an EA account for many games, and the EA App remains part of the experience. But the return to Steam represents a more player-friendly compromise. It acknowledges that PC gamers want choice, convenience, and a unified library, while publishers still want direct accounts and live-service control. For EA, the homecoming has already paid off in goodwill and sales. For the wider industry, it is a reminder that even the biggest publishers eventually have to meet players where they are. The next test will be whether future EA releases launch on Steam on day one, with full feature parity and no artificial delays. If they do, the publisher's years away will look like a temporary detour rather than a permanent schism. Steam Deck verification, cross-progression, and unified friends lists are now part of the expectation, not a bonus.

Major Publisher Returns To Steam After Years Away
Major Publisher Returns To Steam After Years Away